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Divide and Conquer

This is a card-type game for two players, using any reduced domino set, and is based on a playing-card game that was adapted/devised by Claude Souci. It is a bluffing game involving some psychology because both players are aware of the tiles in the other's hand. It is the tiles' pip totals that matter in this game and not the tile's two suits.

The game is played with only ten tiles drawn from any domino set but the pips on each tile must total 2, 3, 4, 5, 6, 7, 8, 9, 10 and 12.

Play:

The dominoes are shuffled, facedown, and then each player draws five tiles. Both players place a tile of their choice facedown in front of themselves. Then they turn their chosen tiles face-up. A player wins if their tile bears a higher pip total than their opponent or the lowest tile is exactly divisible by the highest pipped tile or if the lowest tiles is exactly one lower than the highest. See the table below to see how winning tiles are won:

 
Tile Total  Beats
2  (3, 4, 6, 8, 10, 12)
3  (4, 6, 9, 12)
4  (5, 8, 12)
5  (2, 3, 6, 10)
6  (4, 7, 12)
7  (2, 3, 4, 5, 8)
8  (3, 5, 6, 9)
9  (2, 4, 5, 6, 7, 10)
10  (3, 4, 6, 7, 8)
12  (5, 7, 8, 9, 10)

Play continues as before and once players have played all five of their tiles, each player calculates their score and another round is played but with both players exchanging their hands of tiles. The second round is played as before with players not showing their hand and playing single tiles.

Players turn their tiles horizontally to the player to indicate it is a losing tile and vertically to show if it is a winning tile and players score one point for each winning tile they play. The player with the highest total wins but a player must score a total of six points or more for both rounds to win or the game is declared a tie.

Variation:

Another version may be played with 14 tiles drawn from a Double-Nine or larger domino set with the tiles totalling 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 and 18. Play for this version is exactly the same other than each player draws seven tiles and must score at least seven points to win a hand.

 

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