The dominoes are shuffled, facedown, then each player
draws seven tiles that only they can look at. The remaining tiles make
up the boneyard and are drawn upon by the
players during the course of play.
The second player turns over a tile from the
boneyard and the highest suit marked on it becomes the trump
suit. Blanks count as seven. The drawn tile is returned to the
boneyard face-up but set slightly off from it because this tile must be
The lead player sets down any tile of his choice
followed by the second player setting down any tile of his choice with no
obligation to follow suit. The trick is won according to the
- The player who plays the double-blank (known as
the Bingo), wins. The double-blank beats all other tiles in
- The player who plays a trump tile against a
non-trump tile, wins. Trump tiles with a greater number of pips
beat tiles with a lower pip count. The double of trumps is the
highest ranking tile after the double-blank (Bingo).
- The player who plays a non-trump tile with a
greater number of pips than another non-trump tile, wins.
- The player who played first, in the case of both
non-trump tiles having an equal number of pips, wins.
At the end of each hand, the winner draws a tile from
the boneyard and plays the leading tile in the next hand.
However, he may not draw the face-up trump tile unless there are only two
left, in which case he takes the face-up tile and the other player draws
the remaining facedown tile.
When a player believes he can score 70 or more
points without drawing further tiles from the boneyard, he may announce
that he is "closing the game" and turn the face-up tile facedown.
The rest of the hand's tricks are played according to the following rules
with winning tiles ranked as before:
- No further tiles are drawn from the boneyard.
- If the lead player plays a trump, then the second
player must play a trump if possible.
- If the lead player plays a trump and the second
player has none, he may play any tile he wishes.
- If the lead player plays a non-trump tile, then
the second player must play a tile bearing the higher suit of the first
non-trump tile if possible.
- If the lead player plays a non-trump tile and the
second player holds no tiles bearing the higher suit value, he must play a
tile bearing the lower suit value if possible.
- In all other cases, the second player may play any
tile he wishes.
If a player announced he was "closing the game" and
he fails to make the 70 points required, then both players score the
points they made during the play of the hand, but the other player scores
two rubbers as well.
A rubber (also known as a game point or
set) is made whenever a player has made a total score of 70 points or
more. Once a player has scored 7 rubbers, they win the overall game.
Points made from tricks are scored at the end of a
hand, but the other points are scored as they are called by a player.
Points are scored by winning tricks with either a
special tile, a double, or with a tile bearing the trump suit. The
blank suit counts as 7. Tiles only score once as either a special
tile, a double, or a trump tile.
Special Tiles Score:
0-0 Bingo = 14 points
0-3 Little Three = 10 points
6-4 Big Ten = 10 points
Double of Non-Trumps excluding 0-0 = Total number of
all pips on tile
Trump Tiles Score:
Double of Trumps = 28 points
Table of possible scoring points for all suits:
Any Other Trump = Total of all pips on tile
Players may also score points by showing any
doubles remaining in their hand once they have won a trick by playing
a double. Players do this by announcing the number of doubles
they wish to score for and then showing the other player the doubles
in their hand. The doubles are scored and subsequently taken
back into their hand by the scoring player. The number of points
scored for showing doubles are as follows in the table:
20 points (called a
40 points (called a
50 points (called a
60 points (called a
70 points or a rubber (called an
200 points or three rubbers (called an
Should one of the doubles shown be the Bingo
(0-0) then the showing player scores an additional 10 points. (Because
Invincible consists of all the doubles including the Bingo
(0-0) it means that it always scores 110 points.)
Players who score 70 points after their opponent
has scored at least 30 points, score one rubber.
Players who score 70 points before their
opponent has scored at least 30 points, score two rubbers.
Players who score 70 points before their
opponent has scored any points, score three rubbers.
Players who win a trick with the Bingo
against the double-trump, score one rubber.
The first player to score 7 rubbers, wins
Some versions use a total of 66 points to make a
rubber and not 70. This convention is taken from the related
card game Sixty-Six.